The concept is interesting but the puzzles are super simple - though you can get extra stars (points) by finishing them in overly-complex ways. Would have been cooler if drawing shapes spawned objects like in Trine (with more variety)
Wonderful style, which is unfortunately dragged down by the curse that plagues all physics-heavy games: extreme fiddliness. Puzzles have to be "solved" by just trying the same thing over and over. I want to see this designer on a better game.
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© 2009-2024 Anthony Stahler
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