









Odd action-RPG that wears its Team Ico influence on its sleeve. The story is surprising, involving, and harsh. Simple but fun action gameplay, blessedly no grinding. Excellent music with lots of track mixing. Strong architecture, but muddy graphics.










A really beautiful, cohesive world which gives you very little of interest to do. There are elaborate systems for cooking, item construction, and such, but in practice they're just grinding; the same is true of combat. Not enough variance.










Jackie Chan in a surprisingly dramatic (yet still humorous) role. Less martial artsy action than I was expecting, but still enough to satisfy. The overall plot was quite interesting. My only real issue was with the stereotypical "barbarians".










A Treasure game through-and-through: short, frantic yet precise and balanced gameplay, a strangely compelling visual theme, and a story like a bad anime. Loved the bosses in particular. I do wish the character designs were a little better.










Same beautiful rice-paper graphics as the original Okami. Unfortunately, it also has the same flaws: bad dialogue, trivial puzzles, and no real innovation on the Zelda scheme other than the brush. Play Spirit Tracks instead.










I was unable to handle more than 15 minutes of this movie, as every single protagonist was an unlikeable asshole, and not in that clever Always Sunny way either.










Very much like Shaun of the Dead for its respective genre, and that's a good thing. Drags in the middle, but the really intense and satisfying finale makes up for it.










Deeper than it seems at first, with a consistently rough tone. My favorite work by both Norton and Pitt. The ending will make you want to watch the whole thing again to see what stuff really meant.










Nothing is more annoying than a story with a protagonist whose only flaw is being too awesome.










An action game focused on close-up combat and timed evasion. Well-balanced, challenging gameplay throughout. The main character design is problematic (pure male gaze), but at least they make it a proper part of her personality. Story silly but fun.










Slow-paced fiddly battles, weak writing, a bog-standard story, and poor artwork. The voice acting is okay at best. I liked the plot conceit of death-clocks, but nothing else about this game is worth your time. Go play The World Ends With You instead.










Makes good use of its arcadey physics for a variety of levels and situations. The world and story is surprisingly fleshed-out, particularly the hand-drawn scenes showing a civilian's perspective on the war. The main theme is still stuck in my head.










What can I say, this is a classic for a reason. Playing on the computer, I did kind of miss Dr. Wright from the SNES version.










Wonderful single-player mode as expected, and a surprisingly strong co-op mode as well. Great expansion of the universe from the original game. Strong design throughout. This game is frankly just about as close to flawless as any game can be.










Very high quality graphics for its time, but the game itself is a consistently unoriginal Zelda clone, with no real challenge or surprises. Apparently this started out as an original IP, and Star Fox was only slapped on late in development.
© 2009-2012 Anthony Stahler, layout concept by Victoria Wang
November 8, 2011
Youtube videos can be attached to reviews now. This should be particularly useful for video game reviews.
October 21, 2011
PSN accounts can be added via the settings page, same as Steam accounts. Browse page updated, reviewed or listed films have purple stars.
October 18, 2011
Search speed should be much faster now

























