Wonderful style, which is unfortunately dragged down by the curse that plagues all physics-heavy games: extreme fiddliness. Puzzles have to be "solved" by just trying the same thing over and over. I want to see this designer on a better game.
The concept is interesting but the puzzles are super simple - though you can get extra stars (points) by finishing them in overly-complex ways. Would have been cooler if drawing shapes spawned objects like in Trine (with more variety)
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