Gamer
116 reviews
Twitter: GamerSince85
Avg Rating 3.0
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This feels like a console game - smoothed movement, unchangable (close up) third person perspective. The combat is also poor and frustrating - with guns that seem like they were meant to be used with auto-aim. Melee combat is completely useless.
 
Even though Killing Floor doesn't have a story line I still prefer it for co-op fun. This is incredibly easy, and the scripted way the special zombies pop out next to you is annoying unless you have the maps memorized.
 
Your pit crew guy constantly annoys you with tips during the races, and the tracks have a multitude of bad immovable obstacles like lampposts. Some cars spin out easily in a cloud of smoke, which might not be such a problem if the AI didn't ram you
 
Unless you want to play with friends or are a DOTA veteran this game is frustrating - no bots and matchmaking doesn't group new players, frustrating for new and experienced alike. Slightly more intuitive and balanced than League of Legends
 
Not as shiny or as many classes than League of Legends, but I enjoyed it more. The balance seems better and I didn't see any PvE only abilities. The AI also seems much more polished, and the stats are instantly recognizable.
 
I like the concept, but it's hard to practice free since they randomly rotate the F2P characters. Seems quite unbalanced at times, partly due to gimping some characters with mostly PVE-only attacks. The uncontrolled AI minions detract from PvP too.
 
This is a well polished and reasonably innovative machine building puzzle game. The interface is complex yet easy to use, and the game can be challenging. The graphics are clean and simple, but fitting. A well done indie.
 
Doesn't feel like it's telling a story, but exploring is intriguing and 'collecting memories' fits the premise. This new take on a point and click adventure is visually nice, and interaction by forming shapes with your mouse is intuitive and pleasant
 
Expansive levels that make Portal look like a tech demo, with quite a few new fun mechanics and a lot of back-story about the Aperture Corporation. It's about three times as long as the original, and once again ends with fantastic music.
 
This was fantastic the first time through - physics puzzles with tiny details that draw you into the story. The only reason I didn't give it 5 stars is that Portal 2 is even better.
 
A challenging turn-based squad tactics game, though sometimes the previews are completely wrong. Sadly, game invites pop up even when you're marked unavailable or playing single-player. You must completely exit a level to adjust resolution or sound.
 
Graphically reminiscent of Empire Earth. There is an overload of text in mission and descriptions. The hotkeys are well done. Incredibly easy on "normal" - can't imagine now "easy" must feel.
 
An interesting blend of FPS and tower defense. Seems geared toward multiplayer, and probably fun in that aspect. Novel controls - easy once they're familiar. Flaw with anti-aircraft guns - they all shoot at the same target, needs better AI for that.
 
A tower defense role-reversal where you control the attacking units. It lacks the ability to stop or reverse your units, leaving you to determine the route and do repairs and special abilities. A bit unforgiving, requiring no casualties on normal.
 
Much nicer looking than Far Cry, but it suffers from a tutorial that doesn't let you visit locations out of sequence. After this it is a bit too open and free. On par with BioShock game wise, but not in story.
 
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November 8, 2011
Youtube videos can be attached to reviews now. This should be particularly useful for video game reviews.
October 21, 2011
PSN accounts can be added via the settings page, same as Steam accounts. Browse page updated, reviewed or listed films have purple stars.
October 18, 2011
Search speed should be much faster now